Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance —

,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance —
Esper Terra
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
, 
, 
, 
, and 
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
Flying
Set :
PFIN Final Fantasy Promos 2025-06-13Game Changer
NoCarte autorisée dans les formats suivants:
- Standard Légale
- Future Légale
- Historic Légale
- Timeless Légale
- Gladiator Légale
- Pioneer Légale
- Modern Légale
- Legacy Légale
- Pauper Illégale
- Vintage Légale
- Penny Illégale
- Commander Légale
- Oathbreaker Légale
- Standard Brawl Légale
- Brawl Légale
- competitivebrawl Légale
- Alchemy Légale
- Pauper Commander Illégale
- Duel Légale
- Old School Illégale
- Premodern Illégale
- Predh Illégale
- tlr Légale