Esper Origins // Summon: Esper Maduin
Sorcery // Enchantment Creature — Saga Elemental
Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback
Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add
.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Set :
FIN Final Fantasy 2025-06-13Game Changer
NoCarte autorisée dans les formats suivants:
- Standard Légale
- Future Légale
- Historic Légale
- Timeless Légale
- Gladiator Légale
- Pioneer Légale
- Modern Légale
- Legacy Légale
- Pauper Illégale
- Vintage Légale
- Penny Illégale
- Commander Légale
- Oathbreaker Légale
- Standard Brawl Légale
- Brawl Légale
- competitivebrawl Légale
- Alchemy Légale
- Pauper Commander Illégale
- Duel Légale
- Old School Illégale
- Premodern Illégale
- Predh Illégale
- tlr Légale