Undercity // The Initiative
Dungeon — Undercity // Card
Undercity
You can't enter this dungeon unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
The Initiative
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.
Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
Set :
Battle for Baldur's Gate Tokens TCLB / 2022-06-10
Game Changer : No
Carte autorisée dans les formats suivants:
Standard :
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Future :
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Historic :
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Timeless :
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Gladiator :
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Pioneer :
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Modern :
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Legacy :
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Pauper :
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Vintage :
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Penny :
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Commander :
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Oathbreaker :
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Standard Brawl :
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Brawl :
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Alchemy :
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Pauper Commander :
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Duel :
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Old School :
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Premodern :
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Predh :
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